PYGLET – Accessing Sprite Image

In this article we will see how we can access image of the sprite in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). A sprite is an instance of an image displayed on-screen. Multiple sprites can display the same image at different positions on the screen. Sprites can also be scaled larger or smaller, rotated at any angle and drawn at a fractional opacity. Image is loaded with the help of image module of pyglet. Sprite image can be image or animation to display.
We can create a window and sprite object with the help of commands given below :
# creating a window window = pyglet.window.Window(width, height, title) # creating a sprite object sprite = pyglet.sprite.Sprite(img, x, y)
In order to create window we use image attribute with sprite object
Syntax : sprite.image
Argument : It takes no argument
Return : It returns AbstractImage or Animation object
Below is the implementation :
Python3
| # importing pyglet module importpyglet importpyglet.window.key as key  # width of window width =500  # height of window height =500  # caption i.e title of the window title ="Geeksforzambiatek"  # creating a window window =pyglet.window.Window(width, height, title)   # text  text ="Welcome to zambiatek" # creating label with following properties# font = cooper# position = 250, 150# anchor position = centerlabel =pyglet.text.Label(text,                           font_name ='Cooper',                           font_size =16,                           x =250,                            y =150,                           anchor_x ='center',                            anchor_y ='center')# creating a batch batch =pyglet.graphics.Batch()# loading zambiatek imageimage =pyglet.image.load('gfg.png')# creating sprite object# it is instance of an image displayed on-screensprite =pyglet.sprite.Sprite(image, x =200, y =230)  # on draw event @window.event defon_draw():           # clear the window     window.clear()           # draw the label    label.draw()         # draw the image on screen    sprite.draw()      # key press event     @window.event defon_key_press(symbol, modifier):       # key "C" get press     ifsymbol ==key.C:                 # printing the message        print("Key : C is pressed")        # image for icon img =image =pyglet.resource.image("gfg.png") # setting image as icon window.set_icon(img) # accessing image of the spritevalue =sprite.image# creating text from spritetext ="Image : "+str(value)# setting text to the labellabel.text =text   # start running the application pyglet.app.run()  | 
Output : 
 
 
				 
					



