PYGLET – Release the Resources of Player

In this article we will see how we can release the resources of player of PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). This module allows applications to specify a search path for resources. Pyglet can play WAV files, and if FFmpeg is installed, many other audio and video formats. Playback is handled by the Player class, which reads raw data from Source objects and provides methods for pausing, seeking, adjusting the volume, and so on. Releasing the resources acquired by this player means that the internal audio player and the texture will be deleted with player resources.
We can create a window and player object with the help of commands given below
# creating a window window = pyglet.window.Window(width, height, title) # creating a player for media player = pyglet.media.Player()
In order to do this we use
deleteplay method with the player objectSyntax : player.delete()
Argument : It takes no argument
Return : It returns None
Below is the implementation
| # importing pyglet module importpyglet  # width of window  width =800   # height of window  height =500   # caption i.e title of the window  title ="Geeksforzambiatek"   # creating a window  window =pyglet.window.Window(width, height, title)    # video path vidPath ="gfg.mp4" # creating a media player object player =pyglet.media.Player()  # creating a source object source =pyglet.media.StreamingSource()  # load the media from the source MediaLoad =pyglet.media.load(vidPath)  # add this media in the queue player.queue(MediaLoad)  # loading a new media media =pyglet.media.load("media.mp4")  # add this media in the queue player.queue(media)   # play the video player.play()  # on draw event @window.event defon_draw():          # clea the window     window.clear()          # if player source exist     # and video format exist     ifplayer.source andplayer.source.video_format:                  # get the texture of video and         # make surface to display on the screen         player.get_texture().blit(0, 0)                   # key press event      @window.event  defon_key_press(symbol, modifier):         # key "p" get press      ifsymbol ==pyglet.window.key.P:                   # pause the video         player.pause()                  # printing message         print("Video is paused")                       # key "r" get press      ifsymbol ==pyglet.window.key.R:                   # resume the video         player.play()                  # printing message         print("Video is resumed")  # run the pyglet application pyglet.app.run()  # deleting resources of player player.delete()          | 
Output :
 
				 
					



