PYGLET – Toggling Window Full Screen

In this article we will see how we can toggle the window for full screen in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). Full screen and maximum size are two different things maximum size can be attained while not going on full screen. After toggling fullscreen, the GL context should have retained its state and objects, however the buffers will need to be cleared and redrawn.
We can create a window with the help of command given below
pyglet.window.Window(width, height, title)
In order to create window we use set_fullscreen method with the window object
Syntax : window.set_fullscreen(True)
Argument : It takes bool as argument
Return : It returns None
Below is the implementation
Python3
# importing pyglet moduleimport pygletimport pyglet.window.key# width of windowwidth = 500# height of windowheight = 500# caption i.e title of the windowtitle = "Geeksforzambiatek"# creating a windowwindow = pyglet.window.Window(width, height, title)# text text = "zambiatek"# creating a label with font = times roman# font size = 36# aligning it to the centerlabel = pyglet.text.Label(text, font_name ='Times New Roman', font_size = 36, x = window.width//2, y = window.height//2, anchor_x ='center', anchor_y ='center')# on draw event@window.eventdef on_draw(): # clearing the window window.clear() # drawing the label on the window label.draw() # key press event @window.eventdef on_key_press(symbol, modifier): # key "C" get press if symbol == pyglet.window.key.C: # close the window window.close()# toggling fullscreenwindow.set_fullscreen(True) # start running the applicationpyglet.app.run() |
Output :




