PYGLET – Getting Directory for Saving User Paths

In this article we will see how we can get the directory for saving paths of user in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a “heavyweight” object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). In order to load a file i.e resource we use resource module of pyglet. This module allows applications to specify a search path for resources. Relative paths are taken to be relative to the application’s __main__ module. Different platforms have different conventions for where to save user preferences, saved games, and settings. This function implements those conventions. Note that the returned path may not exist: applications should use os.makedirs to construct it if desired. On Linux, a directory name in the user’s configuration directory is returned (usually under ~/.config). On Windows (including under Cygwin) the name directory in the user’s Application Settings directory is returned.
We can create a window object with the help of command given below 
 
# creating a window window = pyglet.window.Window(width, height, title)
In order to do this we use get_settings_path method with the pyglet.resource
Syntax : resource.get_settings_path(name)
Argument : It takes string as argument
Return : It returns string
Example: Below is the implementation
Python3
#importing pyglet module import pyglet import pyglet.window.key as key   # width of window width = 500   # height of window height = 500   # caption i.e title of the window title = "Geeksforzambiatek"   # creating a window window = pyglet.window.Window(width, height, title)    # text  text = "Welcome to zambiatek"  # creating label with following properties# font = cooper# position = 250, 150# anchor position = centerlabel = pyglet.text.Label(text,                           font_name ='Cooper',                           font_size = 16,                           x = 250,                            y = 150,                           anchor_x ='center',                            anchor_y ='center')# creating a batch batch = pyglet.graphics.Batch()# loading zambiatek imageimage = pyglet.image.load('gfg.png')# creating sprite object# it is instance of an image displayed on-screensprite = pyglet.sprite.Sprite(image, x = 200, y = 230)   # on draw event @window.event def on_draw():            # clear the window     window.clear()            # draw the label    label.draw()          # draw the image on screen    sprite.draw()       # key press event     @window.event def on_key_press(symbol, modifier):        # key "C" get press     if symbol == key.C:                  # printing the message        print("Key : C is pressed")         # image for icon img = image = pyglet.resource.image("gfg.png") # setting image as icon window.set_icon(img) # getting directory setting pathvalue = pyglet.resource.get_settings_path("Application Settings")# setting text  of labellabel.text = str(value)# start running the application pyglet.app.run()  | 
Output : 
 
				
					



